John Romero (nascido Alfonso John Romero, em 28 de outubro de 1967, na cidade de Colorado Springs, Colorado) é um designer de jogos e programador. É responsável pela popularização dos jogos de tiro em primeira pessoa, como Doom, Wolfenstein 3D, Quake, e Daikatana, que ficaram conhecidos mundialmente.[1]

John Romero
John Romero
Nome completo Alfonso John Romero
Nascimento 28 de outubro de 1967 (56 anos)
Colorado Springs, Colorado, EUA Estados Unidos
Cônjuge Brenda Romero
Ocupação Designer de jogos, programador de jogos

Carreira editar

Na Id Software[2], Romero trabalhou em vários jogos de sucesso, como Commander Keen (1991), Wolfenstein 3D (1992), Doom (1993), Doom 2 (1994), e Quake (1996)[3]. Também trabalhou nos jogos Heretic (1994), e Hexen (1995). Em Novembro de 1996, Romero deixaria a Id Software para tornar-se cofundador, juntamente a Tom Hall, da Ion Storm, na cidade de Dallas, Texas.[1]

Romero sairia da Ion Storm em julho de 2001, e ainda em 17 de julho de 2001, a Ion storm fechou as portas, após quatro anos e meio depois de fundada.

Ludografia editar

  • Area-51 (2005), Midway Home Entertainment, Inc.
  • Gauntlet: Seven Sorrows (2005), Midway Home Entertainment, Inc.
  • Cartoon Network Block Party (2004), Majesco Sales, Inc.
  • Congo Cube (2003), THQ Wireless Inc.
  • Dig It! (2003), THQ Wireless Inc.
  • Jewels and Jim (2003), THQ Wireless Inc.
  • Red Faction (2003), THQ Wireless Inc.
  • Hyperspace Delivery Boy! (2002), Monkeystone Games
  • Anachronox (2001), Eidos Interactive, Inc.
  • Deus Ex (Game of the Year Edition) (2001), Eidos Interactive, Inc.
  • Deus Ex (2000), Eidos Interactive, Inc.
  • John Romero's Daikatana (2000), Eidos, Inc.
  • Dominion: Storm Over Gift 3 (1998), Eidos Interactive, Inc.
  • Half-Life (1998), Sierra On-Line, Inc.
  • DOOM 64 (1997), Midway Games, Inc.
  • Chex Quest (1996), Ralston-Purina
  • Final DOOM (1996), GT Interactive Software Corp.
  • Quake (1996), id Software, Inc.
  • Strife (1996), Velocity Inc.
  • Heretic: Shadow of the Serpent Riders (1995), id Software, Inc.
  • Hexen: Beyond Heretic (1995), id Software, Inc.
  • The Ultimate DOOM (1995), GT Interactive Software Corp.
  • Blake Stone: Planet Strike (1994), FormGen, Inc.
  • Corridor 7: Alien Invasion (1994), Capstone Software
  • DOOM II: Hell on Earth (1994), GT Interactive Software Corp.
  • Heretic (1994), id Software, Inc.
  • Rise of the Triad: Dark War (1994), FormGen, Inc.
  • Super Noah's Ark 3-D (1994), Wisdom Tree, Inc.
  • Bio Menace (1993), Apogee Software, Ltd.
  • Blake Stone: Aliens of Gold (1993), Apogee Software, Ltd.
  • Curse of the Catacombs (1993), Froggman
  • Dangerous Dave's Risky Rescue (1993), Softdisk Publishing
  • DOOM (1993), id Software, Inc.
  • ScubaVenture The Search For Pirate's Treasure (1993), Softdisk Publishing
  • ShadowCaster (1993), ORIGIN Systems, Inc.
  • Street Ball (1993), Froggman
  • Terror of the Catacombs (1993), Froggman
  • Catacomb 3D (1992), Gamer's Edge, Softdisk Publishing
  • The Catacomb Abyss (1992), Softdisk Publishing
  • Cyberchess (1992), Softdisk Publishing
  • Spear of Destiny (1992), FormGen, Inc.
  • Wolfenstein 3D (1992), Apogee Software, Ltd.
  • Commander Keen 4: Secret of the Oracle (1991), Apogee Software, Ltd.
  • Commander Keen 5: The Armageddon Machine (1991), Apogee Software, Ltd.
  • Commander Keen 6: Aliens Ate My Baby Sitter! (1991), FormGen, Inc.
  • Commander Keen: Keen Dreams (1991), Softdisk Publishing
  • Dangerous Dave in the Haunted Mansion (1991), Softdisk Publishing
  • Hovertank (1991), Softdisk Publishing
  • Paganitzu (1991), Apogee Software, Ltd.
  • Rescue Rover (1991), Softdisk Publishing
  • Rescue Rover 2 (1991), Expert Software, Inc., Froggman, Softdisk Publishing
  • Slordax: The Unknown Enemy (1991), Softdisk Publishing
  • Xenopods (1991), Softdisk Publishing
  • Alfredo's Stupendous Surprise (1990), Softdisk Publishing
  • Big Blue Disk #40 (1990), Softdisk Publishing
  • Big Blue Disk #41 (1990), Softdisk Publishing
  • Big Blue Disk #44 (1990), Softdisk Publishing
  • Catacomb (1990), Softdisk Publishing
  • Commander Keen 1: Marooned on Mars (1990), Apogee Software, Ltd.
  • Commander Keen 2: The Earth Explodes (1990), Apogee Software, Ltd.
  • Commander Keen 3: Keen Must Die! (1990), Apogee Software, Ltd.
  • Dark Designs II: Closing the Gate (1990), Softdisk Publishing
  • Dino-Sorcerer (1990), Softdisk Publishing
  • Pixel Puzzler (1990), Softdisk Publishing
  • Shadow Knights (1990), Softdisk Publishing
  • Sub Stalker (1990), Softdisk Publishing
  • Arthur: The Quest for Excalibur (1989), Infocom
  • Big Blue Disk #32 (1989), Softdisk Publishing
  • Big Blue Disk #35 (1989), Softdisk Publishing
  • How to Weigh an Elephant (1989), Softdisk Publishing
  • Journey: The Quest Begins (1989), Infocom
  • Magic Boxes (1989), Softdisk Publishing
  • Might and Magic II: Gates to Another World (1989), New WorldComputing,Inc.
  • Space Rogue (1989), ORIGIN Systems, Inc.
  • Twilight Treasures (1989), Softdisk Publishing
  • Zappa Roidz (1989), Softdisk Publishing
  • Zork Zero: The Revenge of Megaboz (1989), Infocom
  • City Centurian (1988), Nibble Magazine
  • Dangerous Dave in the Deserted Pirate's Hideout (1988), Uptime Disk Monthly
  • James Clavell's Shogun (1988), Infocom
  • Evil Eye (1987), Uptime Disk Monthly
  • Jumpster (1987), Uptime Disk Monthly
  • Krazy Kobra (1987), Uptime Disk Monthly
  • Lethal Labyrinth (1987), Uptime Disk Monthly
  • Major Mayhem (1987), Nibble Magazine
  • Neptune's Nasties (1987), Uptime Disk Monthly
  • Pyramids of Egypt (1987), Uptime Disk Monthly
  • Subnodule (1987), Keypunch Software, Inc.
  • Wacky Wizard (1987), Uptime Disk Monthly
  • Zippy Zombi (1987), Uptime Disk Monthly
  • Bongo's Bash (1985), A+ Magazine
  • Cavern Crusader (1984), A+ Magazine
  • Scout Search (1984), inCider Magazine
  • Dodge 'Em (1982),

Referências

  1. a b «John Romero». Canaltech. Consultado em 2 de maio de 2022 
  2. Dori Prata. «Série contará história da fundação da id Software». Tecnoblog. Consultado em 2 de maio de 2022 
  3. Dori Prata. «John Romero explica porque o protagonista do Quake era tão lento». Tecnoblog. Consultado em 2 de maio de 2022 
 
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