Ludificação: diferenças entre revisões

Conteúdo apagado Conteúdo adicionado
Correção ortográfica de Centrois de Atendimento para Centros de Atendimento.
Linha 43:
* Questionários<ref>{{cite web|title=Making Surveys More Fun|first=Mario|last=Herger|date=Oct. 28, 2011|publisher=Enterprise-Gamification.com|url=http://www.enterprise-gamification.com/index.php/start/3-examples/53-making-surveys-more-fun}}</ref>
* Sustentabilidade<ref>{{cite web|title=Enterprise Gamification - Sustainability examples|first=Mario|last=Herger|date=Oct. 28, 2011|publisher=Enterprise-Gamification.com|url=http://enterprise-gamification.com/index.php/sustainability}}</ref>
* CentroisCentros de atendimento<ref>{{cite web|title=Will Call Center Gamification Increase Productivity?|first=Rich|last=Tehrani|date=Nov. 11, 2011|publisher=blog.tmcnet.com|url=http://blog.tmcnet.com/blog/rich-tehrani/call-center/will-call-center-gamification-increase-productivity.html}}</ref><ref>{{cite web|title=How Arcaris Is Gamifying Call Centers|first=Anna|last=Heim|date=Aug. 26, 2011|publisher=TheNextWeb|url=http://thenextweb.com/la/2011/08/26/how-chilean-born-arcaris-is-bringing-gamification-to-call-centers/}}</ref>
* Pesquisa de mercado<ref>{{cite web|title=Gamification of Market Research|first=Robert|last=Stevens|date=Dec. 2, 2011|publisher=Think Eye Tracking|url=http://thinkeyetracking.com/2011/12/gamification-of-market-research/}}</ref>